Jose Luis Ponton

UPC. Computer Animation. Machine Learning. Computer Graphics. XR.

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Hello! I am a Ph.D. student at Universitat Politècnica de Catalunya in Barcelona (Spain), working at the ViRVIG research group.

My research interests are computer animation, virtual and augmented reality, deep learning and computer graphics.

Currently, I am working in data-driven character animation, in particular, motion understanding and synthesis, retargeting, inverse kinematics, motion capture and virtual reality avatars.

I received my M.Sc. in Computer Graphics and B.S. in Computer Science at Universitat Politècnica de Catalunya.

news

May 01, 2024 I am starting an internship at Max Planck Institute for Informatics under the supervision of Prof. Dr. Christian Theobalt.
Apr 30, 2024 I’ve joined the core R&D team at Hyper Online, a YCombinator and Amazon-backed startup, as an external contractor to continue developing virtual avatars for VTubers.
Apr 01, 2024 Our paper Stretch Your Reach was accepted at the CHI ‘24 conference on Human Factors in Computing Systems.
Mar 16, 2024 Our paper Exploring the role of expected collision feedback in VR was accepted at the 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024).
Sep 14, 2023 I will be presenting in SIGGRAPH Asia 2023 our paper SparsePoser accepted at the ACM Transactions on Graphics journal.
Jul 06, 2023 Our paper Fitted avatars was accepted at the Springer Virtual Reality journal.
Jan 30, 2023 Our paper Animation Fidelity in Self-Avatars was accepted at the 30th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2023).
Oct 10, 2022 I was awarded a Ph.D. scholarship FPU 2021 (code FPU21/01927) from the Spanish Administration!
Sep 12, 2022 Our paper Motion Matching for VR was accepted at the 21st annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2022).
Jul 01, 2022 I am starting an internship at CYENS Centre of Excellence under the supervision of Dr. Andreas Aristidou.
Apr 27, 2022 Our paper AvatarGo about animating VR avatars was accepted at Eurographics 2022.

selected publications

  1. stretchyourreach.gif
    Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
    Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco, and Nuria Pelechano
    In Proceedings of the CHI Conference on Human Factors in Computing Systems , May 2024
  2. expectedcollision.gif
    Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
    Haoran YunJose Luis Ponton, Alejandro Beacco, Carlos Andujar, and Nuria Pelechano
    In 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) , Mar 2024
  3. sparseposer.gif
    SparsePoser: Real-Time Full-Body Motion Reconstruction from Sparse Data
    In SIGGRAPH Asia 2023
    ACM Trans. Graph., Oct 2023
  4. fittedavatars.gif
    Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
    Jose Luis Ponton, Victor Ceballos, Lesly Acosta, Alejandro Rios, Eva Monclus, and Nuria Pelechano
    Virtual Reality, Jul 2023
  5. animationfidelity.gif
    Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
    Haoran YunJose Luis PontonCarlos Andujar, and Nuria Pelechano
    In 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR) , Mar 2023
  6. mmvr.gif
    Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
    Jose Luis PontonHaoran YunCarlos Andujar, and Nuria Pelechano
    In ACM SIGGRAPH / Eurographics Symposium on Computer Animation
    Computer Graphics Forum, Sep 2022
  7. avatargo.gif
    AvatarGo: Plug and Play self-avatars for VR
    Jose Luis Ponton, Eva Monclus, and Nuria Pelechano
    In Eurographics 2022 - Short Papers , May 2022